

The darkest reaches of the Krimp universe… where the unknown thrives.
WHAT IS...

The Void Sector is a fractured realm of lost technologies, ancient mysteries, and cosmic secrets. Shadows move where light once reigned, and celestial forces shape destinies in whispers. Here, every star hides a story and every echo speaks of an age when the universe was young.
Learn more here ⬇️
KEEPERS OF THE VOID
Oblivion
Wardens
"Guardians of Final Balance"

The Oblivion Wardens are the stoic custodians of the Void’s fragile equilibrium. Embracing endings as sacred closures, they intervene before chaos consumes every remnant of order. Uncompromising and resolute, they ensure that when a star dies, its secrets are safely sealed away.
The
Circle
"Archivists of Forbidden Knowledge"

In relentless pursuit of every lost fragment of history, The Circle ventures into ruins and star-forsaken temples. They believe that all knowledge, no matter how dangerous, deserves preservation. Their actions blur the lines of morality, as they risk everything to recover relics that others would rather see vanish
Eclipse
Order
"Harbingers of the Unknowable"

Cloaked in mystery and whispered fear, the Eclipse Order emerges unannounced. Their rituals, shrouded in celestial omens and spectral rites, evoke terror and awe alike. Few have seen their masked visages or deciphered their cryptic language — yet all know that their arrival signals a profound shift in the balance of power, where the cosmos trembles at their silent command.
SUBREGIONAL FACTIONS
Rift
Marauders
"Nomads of the Wreckage"
Born in the debris fields of dead empires, the Rift Marauders ride solar flares and plasma currents to raid forgotten outposts and harvest alien tech. Their ships are patchwork monsters of stolen parts and arcane fuel. To some, they’re nothing more than pirates. To others, they’re a growing force with knowledge of machinery no one else dares touch. They serve no master but the Rift itself.
Mawkin
"Primal Guardians of the Forgotten Wilds"

The Mawkin dwell in ruins overrun by alien flora and beasts, rejecting technology for instinct, ritual, and brute survival. They paint themselves in dust and ash, communing with the Void’s oldest echoes through cave murals and blood chants. Others view them as savages — but few can match their ability to thrive where reality itself seems broken. Some say the Mawkin remember truths even the stars have forgotten.
The
Scrappost
Syndicate
"Dealers in Rusted Gold"
From orbiting scrapyards to sunken stations, the Scrappost Syndicate runs an underground economy of relics and wreckage. If it hums, glows, or pulses oddly, they’ll find a buyer. Syndicate agents rarely pick sides — but they always pick the highest bidder. Rumor says some members possess tech even The Circle would kill to catalog.
Dustcallers
"Voices of the Starless Ash"
Wearing veils of nanodust and singing in decayed binary, the Dustcallers believe the Void Sector is unraveling for a reason — and they welcome the collapse. They mark sacred sites with entropy glyphs and whisper lullabies to dying stars. While not openly hostile, their presence signals impending entropy... and few factions feel comfortable near them.
🥚 The Eggs

"Every Krimp begins as an egg — and only as an egg."
These ancient eggs of the Void Sector are the only known source of Krimp life. No Krimp exists without first cracking open from one. No new ones will ever appear.> The number of Krimps is finite.
When the last egg is gone, no more Krimps will ever be born.Each egg absorbs its surroundings — strange energy, forgotten technology, or dark cosmic forces — shaping the Krimp’s base form, while all other traits emerge at the moment of hatching.Some eggs will never hatch.
Some Krimps will never be.
But each shell still hums with dormant power — waiting.The Circle believes they’re remnants of an ancient seeding protocol.
The Eclipse Order whispers of a primordial force that placed them.
The Oblivion Wardens protect them as if they were sacred — obeying a command long forgotten.> Krimp legends speak of a colossal being that once drifted through the Void,
scattering these eggs like stars across the Sector.
No one knows if it was god, machine, or something in between.Some say it sleeps.
Some say it watches.
Common Egg

Krimp Base: SpearmintA cool-toned green skin, often found in less hostile regions.Found in outer edges of the Void — where dangers are minimal.
Rare Egg

Krimp Bases: Yellow, Orange, Blue, PurpleThese hatchlings originate from moderately explored zones.Often show more Void exposure than commons.
Super Rare Egg

Krimp Bases: Pink, Red, Nuclear GreenEmerge from unstable Void anomalies.Tougher, rarer Krimps with more reactive skin tones.
Legendary Egg

Krimp Bases:Nebulynth – Cosmic swirl of deep space huesPrismakai – Prism-fractured crystalline tonesEcliptara – Starlight-infused galactic shimmerHatched from only the rarest and most powerful egg type.
Void Egg

Krimp Base: All Black (Void)These Krimps absorb light, emitting faint pulses of void energy.Found in the deepest zones, and may have an affinity for ancient Void tech.
Unknown Orgins Egg

Krimp Base: Random (Super Rare or Legendary only)Outcome is unpredictable — anything from a Magmairra to an Ecliptara.Tied to unidentified rift phenomena, making them highly coveted.
🧬 VOID-BORNE COMPANIONS

Each Krimp hatches with a bonded companion — a lifeform drawn from the same forces that shaped them.
"No Krimp emerges alone.
From the moment an egg fractures, something else stirs within — watching, waiting, growing beside it in the dark."
These creatures are not pets in the traditional sense.
They are Void-Born Companions — symbiotic entities created by the same mysterious forces that forge each Krimp.Each egg absorbs unique elemental influences from its environment: radiation storms, ancient tech signatures, mutated biology, even fragments of forgotten dreams. These strange ingredients determine not only the Krimp’s core form, but the companion lifeform that bonds with it in the shell.Some are protective.
Some are parasitic.
All are alive.
All are permanent.
"A Krimp’s bond to its companion is not trained; it is written in the very coding of their creation.
To know the pet is to understand the Krimp itself."
🌀 THE VOID SECTOR – REGIONAL LORE
“The Void is not empty. It remembers.”
🖤 The Force Known as Mura

Mura is the ancient force that flows through every corner of the Void Sector. It is not energy, nor magic, nor matter — but something older. A current of forgotten memory, unseen gravity, and whispers that shape time itself.Most Krimps don’t control Mura — they are bound to it. Some are born attuned, others gain connection through relics, rituals, or by bonding with companions drawn to its pull.Across the Void, Mura manifests differently:In the Core Void, it is silent, alive, and waiting.In the Eclipsed Fringe, it distorts time and memory.In the Mawkin Wilds, it becomes primal instinct and hunger.In the Circle’s Reach, it appears as knowledge in pure form.In the Singularity Spires, it carves symbols into gravity itself.
“You don’t master Mura. You hear it.”
“When the Void speaks, Mura is the breath.”
“A Krimp without Mura is just matter without meaning.”
🔹 1. The Core Void
The birthplace of the Krimps and the oldest region within the Sector. It is said that the first echoes of thought and form emerged from its eternal stillness. Everything is darker here — not due to absence of light, but because the space itself swallows it.Ancient constructs drift silently, humming with unknowable energy. Relics found here predate all known time, and some whisper they pulse in sync with Krimp minds. Few who enter the Core return unchanged — if they return at all.
🔸 2. Eclipsed Fringe
At the very edge of perception lies the Eclipsed Fringe — a shattered belt of warped physics and twisted light. Here, the Void fractures time and mass alike. The Eclipsed Order claimed it long ago, drawing strength from its chaos.This region exists in flux, with collapsing stars and ghost echoes of futures that never happened. Many Krimps avoid it entirely; those who remain believe the Void speaks here more clearly than anywhere else.
🔹 3. Dawnbreach Expanse
The Dawnbreach is where darkness meets radiance. It’s a shimmering battlefield between the Void and the lightborn energies pressing in from beyond. Crystalline plains stretch for miles, refracting visions of other worlds, other timelines.The Oblivion Wardens walk this zone like holy ground, shielding the border from what they call "The Shatter Beyond." Everything here glows — even the silence feels illuminated.
🔸 4. Rift Maw Territories
Born of cosmic trauma, the Rift Maw is a scar torn through the Void by something ancient and violent. Here, debris from fallen ships, collapsed moons, and abandoned gods swirl endlessly in gravity-ripped trenches.The Rift Marauders rule with brutal authority, scavenging relics and weaponry left behind. Their outposts are patched together from starwrecks, and their tech is corrupted by Void fire. Entering the Rift Maw is to gamble your life for power.
🔹 5. Mawkin Wilds
Untamed and uncharted, the Mawkin Wilds pulse with ancient life and savage instinct. This is a region ruled not by factions or relics, but by memory older than time. Stone temples loom in glowing jungles, built by something not quite Krimp — but not entirely alien.The Mawkin emerged from here, bonded to the primal codes of the Void. Their howls echo across the caves, and the ground itself seems to breathe. It is said the Wilds remember those who step upon them — and they do not forget.
🔸 6. The Circle's Reach
Hidden from most eyes, The Circle’s sanctuaries float like thought-islands between dimensions. Here, void scholars preserve knowledge too dangerous for the wider Sector. It’s a place of glyph-light, suspended grimoires, and silent observance.Within its walls, ancient Krimp philosophies and forbidden tech are studied. Some say The Circle can see across timelines from here — and that they already know how your story ends.
🔹 7. Nullhalo Drift
A graveyard orbiting silence. Nullhalo Drift is where the forgotten float — ships with no crew, artifacts with no purpose, and echoes of lost species. It spins through the Sector like a funeral hymn.Some say Krimps who die in the Void appear here first, as spectral reflections. Others claim the Drift is sentient — a passive collector of what the Void has deemed obsolete.
🔸 8. Singularity Spires
These towering spires pierce the Sector around engineered black holes — part temple, part machine, all mystery. Here, gravity doesn’t work as expected. Time folds. Meaning distorts. Yet many come, seeking power, enlightenment, or madness.The spires store knowledge older than stars. To walk among them is to risk vanishing between heartbeats… or ascending beyond form. The brave speak of rituals performed here that awaken sleeping forces buried in the Krimp genome.
🗣️ Krimp Sayings & Phrases
"A glimpse into the everyday language of the Krimps across the Void Sector."
Krimp Ancient Dialect
Krimps speak an ancient dialect known as Vey’Zul — a harsh but rhythmic language filled with guttural tones and Void energy resonance. Below are common sayings, their meanings, and pronunciation.
🔹 Ritual & Formal Sayings
“Mura wills, Mura weaves.”
Said before venturing into danger or unknown.
Pronounced: Moo-rah wills, Moo-rah weevz“From dark, we flare.”
A battle cry of resilience.
Pronounced: From dark, wee flair“One mind, many fires.”
Said during unity rituals or clan oaths.
Pronounced: Wun mynd, men-ee fy-urz
👋 Greetings
“Zhara'ti.”
“Hello.”
Pronounced: ZAH-rah-tee
Used: Friendly standard greeting.“Murakai.”
“Good morning/lightrise.”
Pronounced: MUR-uh-kai
Used: Often spoken at dawn or light emergence in brighter regions.“Vohr’dan.”
“Good night.”
Pronounced: VOHR-dahn
Used: Also used to imply “stay safe through the dark.”“Sali’krum.”
“Peace upon your sector.”
Pronounced: SAH-lee-kroom
Used: Formal or ceremonial greeting.“Drok’mar.”
“Until next void.”
Pronounced: DROHK-mar
Used: A farewell implying “we’ll meet again.”
💬 Common Phrases
“Zuhl’a vra?”
“Are you Void-bound?” (Casual greeting or readiness check)
Pronounced: Zool-ah vrah?“Mura’el drath.”
“May the Void guide you.” (Respectful parting or blessing)
Pronounced: Moo-rah-ell drath“Threk nuul.”
“I see your flame.” (Hello among allies or close bonds)
Pronounced: Threk nool“Vel'kra.”
“Danger’s coming.” (Quick warning or alert)
Pronounced: Vel-krah“Vael’kaar.”
“Bright-flamed.”
Pronounced: VAYL-kar
Used: A term of honor for brave or radiant Krimps.“Shur’venak.”
“Void take it.”
Pronounced: SHUR-veh-nak
Used: Frustration or swearing. Like “damn it.”“It echoes still.”
“The past isn’t done with us.”
Used: When old actions resurface or consequences catch up.“Mark the Drift.”
“Be cautious.”
Used: As a warning to stay sharp or avoid danger.“Your Mural burns.”
“You’ve been chosen.”
Used: As praise or awe when someone does something great or destined.“Speak through the quiet.”
“Say what matters.”
Used: Encouragement to speak honestly, even in difficult times.
🌀 Krimp Slang & Idioms
“Grimbit.”
Sloppy, weak, or unworthy.
Used: “That plan’s a grimbit mess.”“Starblind.”
Naive or clueless.
Used: “You went in starblind, huh?”“Slip-shade.”
Someone who can't be trusted.
Used: “Watch him — total slip-shade.”“Coreborn.”
Old soul, serious Krimp.
Used: “She talks like a Coreborn elder.”“Voidgut.”
Someone with nerves of steel.
Used: “You got real voidgut, I’ll give you that.”“Shiv’tongue.”
A silver-tongued liar.
Used: “Don’t trust that shiv’tongue.”“Pulled a Drift Loop.”
Messed up big time.
Used: “Yup. He pulled a Drift Loop again.”“Mawk’d up.”
Gone wild or primal.
Used: “They got mawk’d up in the Wilds.”
Whitepaper
The Void Sector
📖 1. INTRODUCTIONThe Krimps are not just digital collectibles — they are explorers, outcasts, mystics, and pirates wandering the mysterious Void Sector, a fractured corner of the cosmos pulsing with lost knowledge, ancient tech, and sentient creatures.This project blends deep worldbuilding, faction dynamics, and rare collectible traits into a fully immersive universe. Each Krimp is part of an evolving narrative where rarity, faction ties, and choices shape both identity and destiny.---🌌 2. THE VOID SECTORA collapsed region of space where time warps, laws break, and entire species have vanished — the Void Sector is home to rogue stars, black market relics, and unstable portals. It is here that the Krimps thrive in chaos, forming alliances, factions, and exploring the wreckage of forgotten empires.The Void is alive — and it's watching.---🧬 3. KRIMP TRAITSEach Krimp is procedurally generated from an expanding set of hand-crafted traits, divided into categories:Base Color (9 core types)Clothing & GearFaction Tattoos & IconsMouth ItemsCompanionsWeaponsCombo Outfits (Faction-themed)Each trait is categorized into:CommonRareSuper RareLegendary
Some traits also carry lore-based tags (e.g., “Outside Void Origin”, “Rift-Bound Tech”) that further define rarity and narrative alignment.---⚔️ 4. FACTIONSKrimps often align with major or regional factions, shaping their worldview, gear, and sometimes their fate. Factional alignment may influence access to future drops, lore chapters, or companion assets.MAJOR FACTIONS:Oblivion Wardens – Mysterious defenders of balance and the only force resisting collapse.Eclipse Order – Feared cult of seekers who manipulate shadows and forbidden relics.The Circle – Lore-obsessed scholars willing to defy nature to preserve history.SUBREGIONAL FACTIONS:Rift Marauders – Space scavengers and pirates.Mawkin – Primal Krimps with tribal rituals.Scrappost Syndicate – Tech traders and relic smugglers.Dustcallers – Nomads who worship decay.---🧠 5. LEGENDARY KRIMPSThe collection will include a limited number of 1:1 Legendary Krimps — unique, hand-made characters with exclusive traits and lore that define key moments in Void Sector history.They are not only ultra-rare collectibles but may serve future narrative or game functions.---🪐 6. CompanionsEach Krimp may be paired with a companion — floating, reactive pals like:Froji – Amphibious trickster spiritZirri – Bio-luminescent jellymindMurn – Glitch-born sprite
More are revealed across time, with each pet belonging to a species with its own story, abilities, and rarity.---🚀 7. FUTURE VISIONOur roadmap is not based on hype cycles but long-term storytelling and community building. Future phases will include:Faction-based events and expansionsGames and lore-unlocking experiencesCross-project collaborationsMerch and digital utility???: A mysterious live event tied to the Eclipse Order---🧾 8. MINTING & SUPPLYTotal Supply: TBD (we are finalizing based on ecosystem balance)Distribution: Fair launch (no pre-mint for founders or insiders)Chain: TBDMint phases will be announced via our Discord and X account.🫂 9. CREATOR & COMMUNITYKrimps is a passion-fueled project crafted by a solo artist and worldbuilder, responsible for everything from trait design and lore to faction politics and pets. Every detail is drawn, named, and placed with intention — nothing is outsourced or templated.This is not a mass-production project. It’s a hand-forged universe, built by one person determined to make something original and lasting.Development support may expand in the future, but the vision, creativity, and soul of Krimps will remain 100% creator-driven.The community that forms around this project will shape what comes next — join the mission, explore the Void, and claim your place in the lore.